Nodal.Studio



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Playground




Playground

Smartphone-guided geolocated route through the historic Marais.

Designed as an outdoor course in the immediate neighbourhood of MAIF Social Club, the game allows to rediscover of the exceptional heritage of the Marais - an urban environment both peaceful because of its low motorized and mysterious traffic with its many courses and uncrowded gardens. Playground unveils several playful scenarios where players are invited to participate outside and inside..

Playground is played in teams, within a session of 40 minutes. The team with the widest occupied territory wins. A virtual checkerboard centered on the MAIF SOCIAL CLUB consisting of 30 meters by 30 meters boxes is placed on the neighborhood. To conquer a square, it must be occupied for 10 to 30 seconds, depending on the quality of the GPS signal.

The participants invest the public spaces, the courtyards of opened building during the day, the balconies and accessible roofs. At the end of the session, the players gather around the most difficult spaces to access. They must play against the clock and use invention to investigate each available parcels.

At the end of the session, a visual and audible countdown announces the end. Participants are invited to return to MAIF SOCIAL CLUB. A screen presents the final ranking and allows to replay the session during a debrief with the participants.

Credits

Partners Maif Social Club

Images of Playground


Links

Orbe
MAIF Social Club
« Sportmania » exhibition

Dates
Le project was experimented within the framework of the exhibition « Sportmania » at MAIF Social Club. Other sessions were programmed on may 6th and may 20th 2017, Playground is available for free.
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Popup Fest




Popup Fest

Presentation of Popup Fest within the framework of Festival Chalon Dans la Rue festival in July 2015.

Popup Fest sets the Urban Whispers platform on an open-air space funfair. Equipped with a smartphone and headsets, the visitor enters this universe to freely wander. Carols' voices solicit him in a profusion of attractions. Through his actions, the visitor interacts with a world taking shape. Each proposal is an opportunity for a game between his gestures, sounds and his imagination. The visitor discovers that he shares the same universe with other visitors, the party favors meetings and the collective game. In a vertigo, the illusion takes precedence over the real. The project is based on the Média Situé web service to deliver sound media via a smartphone according to multiple combinable constraints. In a second step, the paths and testimonies resulting from these experiences are collected in a scenic space. The visitor is invited backstage to deliver his testimony and discover how the device works. In front of a real-time visualization of the mechanics of the simulacrum, a space of speech allows a setting in words and in perspective.

Credits

Official program Chalon dans la Rue 2015

Images of Popup Fest


Links

Orbe
Murmures urbains
Chalon dans la Rue

Practical information

Audience All
Access Nicéphore Cité : 34 Quai de Saint-Cosme 71100 Chalon sur Saône

Dates

The device has been experimented on July 24th, 25th, 26th 2015 within the framework of Chalon dans la Rue festival.

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Teasure Island at the Mucem




Teasure Island at the Mucem

View of the exhibition at the Mucem.

The new playful course of the museum takes place at the time of Suleyman the Magnificent and Philip II of Spain. Young visitors explore the Mediterranean from port to port, to collect the wealth.

Orbe collaborates once again with the Mucem teams to design and implement the children's experience.

Credits & Partners

Partners Mucem Studio Ravages Urban Expé Supamonks
The project is supported by Agence Nationale de la Recherche

Images of Teasure Island at the Mucem


Links

Official website orbe.mobi
Mucem website Teasure Island

Practical information

Audience Young audience
Material The material is lent by the museum
Access Joliette (Métro, Tram T2), Littoral Major or Fort Saint-Jean (Bus 82, 82s, 60, 49 and Night bus 582)

Practical information

Audience All
Material Tablets onsite
Access Vieux-Port (metro ligne 1), Noailles (metro line 2), Belsunce Alcazar (tramway line 2

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Application to dance




Application to Dance

Home screen of Application to Dance.

Application to Dance is an app that helps to build a dance according to everyday gestures, within workshops organized by the choreographic development centers. Equipped with headphones and mobile devices, the application allows the participants to develop a personnal choreographic repertoire in relationship with space, sound and the others. Four protocols are available in order to offer the facilitator the best orchestration of the session, and to propose the participants an adapted experience.

Credits

Partners Le Gymnase IRCAM Compagnie Contour Progressif/Mylène Benoit CDC Network
Within the framework of CoSiMa
The project is supported by Rapid-Mix

Images of Application to Dance


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Collective Sound Checks




Collective Sound Checks

Presentation of Collective Loops, an experience realized within the framework of Collective Sound Checks.

Collective Sound Checks is a collective music experience with smartphones. Each event offers the participants to play together as part of musical and playful proposals, in groups or in interaction with a performer (group, DJ, ...).

The project uses CoSiMa, a collaborative platform dedicated to collective interaction, based on the latest generation of mobile web technologies. Collective Sound Checks focuses on the experimentation of play scenarios, technologies and content developed on the platform by a community of users.

A selection of the smartphone scenarios is available at cosima.ircam.fr/checks.

Credits

Partners IRCAM EnsadLab ID Scènes ESBA Tours Angers Le Mans No Design
Within the framework of CoSiMa
The project is supported by l'Agence Nationale de la Recherche

Images of Collective Sound Checks


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Soundscapes




Soundscapes

View of the exhibition Soundscapes at Maison du Salève.

Soundscapes is a temporary exhibition presented at Maison du Salève for two years. It reveals four biotopes and embodies different landscape actors to get a better understanding of the impact of our activities on these ecosystems. Equipped with a smartphone and headphones, the visitor is emerged into different natural environments such as forest, pastures, wetlands and villages.

The application allows the audience to become the actor of each landscape with a immersive device leading to ge the consequences of human activities on natural environment.

Credits

Partners Maison du Salève Artel
The project is supported by l'Agence Nationale de la Recherche

Images of Soundscapes